Here you can find the latest PCSX2 SVN revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge :) Thanks Orphis!
You can click on the revision number to check out the google code revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2010 (x86) runtime package to run these builds.
| Revision | Author | Age | Changelog | Download |
|---|---|---|---|---|
| Revision 5103 | ramapcsx2 | 7 hours ago | Removed the mVU block hack. This hack didn't help speed a lot (generally only about 2% if at all) but it caused slow downs and bugs in some games. People enabled it for a performance boost and often got the reverse, so now it's gone. | Download! |
| Revision 5102 | ramapcsx2 | 8 hours ago | Small mistake fixed. | Download! |
| Revision 5101 | ramapcsx2 | 8 hours ago | GSdx: Committing a hack KrossX prepared (thanks) ;) It can be used to fix bad character sprites in Gust games. | Download! |
| Revision 5100 | gabest11 | 7 days ago | GSdx: Yakuza fix. | Download! |
| Revision 5099 | gabest11 | 8 days ago | GSdx: check sprite edges! (r5098) | Download! |
| Revision 5098 | gabest11 | 8 days ago | GSdx: fix for Vexx, a few vertices were bogus, s/t/q all zero. | Download! |
| Revision 5097 | gabest11 | 8 days ago | GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now. | Download! |
| Revision 5096 | gabest11 | 10 days ago | GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory. | Download! |
| Revision 5095 | ramapcsx2 | 10 days ago | GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues) | Download! |
| Revision 5094 | gregory.hainaut | 11 days ago | GSdx-ogl: LINUX only * Use the new map interface/separate texture coordinate inside shader * support new format on texture Note: it is quite instable with various crashes and GL error but at least it compiles now :p | Download! |
| Revision 5093 | gregory.hainaut | 12 days ago | linux compilation fix | Download! |
| Revision 5092 | gabest11 | 12 days ago | Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs. | Download! |
| Revision 5091 | gregory.hainaut | 13 days ago | GSdx-ogl: LINUX only. sync from trunk (5068:5090) | Download! |
| Revision 5090 | gabest11 | 14 days ago | GSdx: full boot fixed, thanks for finding, I always use fast boot. | Download! |
| Revision 5089 | gabest11 | 14 days ago | GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything. | Download! |
| Revision 5088 | gregory.hainaut | 16 days ago | gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter cmake: compilation fix on debian sid (and potentially ubuntu) i18n: add some comment for potential language change in the future. | Download! |
| Revision 5087 | ramapcsx2 | 22 days ago | Set the EE round mode to nearest for SMT: Nocturne. Fixes the problem where players can not use ladders mid-game. | Download! |
| Revision 5086 | gregory.hainaut | 22 days ago | gsdx-ogl: linux only * implement some missing shader for DATE, invert coordinate like strech rectangle * Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers) | Download! |
| Revision 5085 | gabest11 | 24 days ago | GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami). | Download! |
| Revision 5084 | gabest11 | 25 days ago | GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination) | Download! |