It's already close to 2012 but here I am once more wishing on Christmas day to everyone following and using PCSX2!
So we all wish you will get what you want (and wish even more it's a new PC so you can run PCSX2 better!!), have fun and enjoy these few days with your loved ones because that's what counts in the end.
If you don't celebrate Christmas, Merry Sunday!
In other news, 0.9.9 is still in development with Gabest making a surprise comeback lately and working on the software rendering of GSdx. You can give the latest changes a try by going here: http://pcsx2.net/svn.php
And finally, an image I ripp..err found on the internet which is appropriate for the day and place!
A farewell from cottonvibes
[ Posted by cottonvibes 03:26 on 11 11 11 ]
As of today I am officially retiring from the PCSX2 emulation project.
I am being offered a great job opportunity which will not only utilize my programming skills, but will provide an environment which allows them to further grow and improve.
The decision to leave was not an easy one, and I would not leave the project for just any job, but this career opportunity is too good to let it slide.
I have learned a great deal in my years coding for PCSX2, and I want to thank the team for allowing me to work with them on this great project.
I hope the project continues to improve in my absence, and I look forward to the future PCSX2 v1.0 release.
So to the PCSX2 team, thanks and good luck!
And thank you to the users who appreciated my work.
-cottonvibes
News and updates
[ Posted by Bositman 12:07 on 21 10 11 ]
It's been some time since the last news post so this will help bring everyone up to date with what we've been up to.
-For those of you who haven't heard, the latest SVN builds of PCSX2 have a new speed hack thanks to cottonvibes, named MTVU (multi threaded VU) which enables PCSX2 to use 3 threads now! (4 if you count the minor GUI thread). The speed hack has very high compatibility and provides a big speed boost in most games, especially for triple and quad core CPUs (but even on dual cores).
-We have a new page on our site, which you can view by clicking 'SVN' at the top menu. You will find the 20 latest SVN builds there, courtesy of Orphis' build bot so you will be always up to date with the bleeding edge changes in PCSX2! Do keep in mind that these builds might be a bit buggier than the official releases since they are all work in progress.
-The configuration guide has been updated for the 0.9.8 release (a bit late ) and a new quick start guide has been created by avih aiming to be much more compact and easy to read. As always you can apply for translating in this thread. Check them both out!
-A new input plugin named Nuvee and developed by Shalma came to our attention, which is the first to support Lightguns and USB Mice! It seems it already works with almost all games supporting Lightguns so be sure to check it out HERE.
-New PCSX2 wiki hosted on our server, you can find it here!. With your input, the wiki will eventually become a huge knowledge base for individual game settings and known workarounds for bugs, so those of you willing, start contributing your findings
-Our youtube channel already has over 150,000 video views and almost 2,000 subscribers! You can visit it by clicking HERE.
Check out a small sample of our videos there (select 1080p for max quality):
That's all for now
PCSX2 on YouTube and Vimeo!
[ Posted by Bositman 13:18 on 01 07 11 ]
While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs
Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
This time the changes are significant enough to do the version jump to 2.0
SPU2-X always struggled to get the reverberation effects right.
Now after some thorough debugging we've found and fixed the problem we had all this time!
The resulting reverb is still not exactly like the PS2 does it but it comes very close in perceived quality.
We'll be working on those final bits in the time to come, hopefully achieving a fully correct emulation one day.
Note: The custom reverb option has been removed as it no longer serves a purpose.
Emulation improvements:
Next address reporting on voices improved based on tests.
Pitch modulation possibly fixed.
Status register updated in a way the spu2 library's reset function seems to want.
Effects area updating changed to allow writing the EEA register while effects area writing is enabled.
Switched two SPDIF modes which were reversed.
Reverb register bug dating back to the first version of SPU2-X fixed.